Legends of Tomorrow: Knocked Down, Knocked Up

What do you mean, you don’t know if we’re renewed? We’re not going to take this lying down! Well, I guess we are, but…

After a long season of being on the run, the Legends of Tomorrow get to the end of season 7. This season was a bit shorter than the ones in the past, one character leaves, and, so far, there’s no definitive word on whether or not there will be a season 8. A few Arrowverse shows are in that boat. But we get a lot of surprises and a new DC character joining up in “Knocked Down, Knocked Up.” With this being a season, and possibly series, finale, there will be spoilers. Be thou warned.

Last episode, the team essentially broke up and retired, leaving Gideon and her evil counterpart on the Waverider II. There were a few surprises with Evil Gideon double-crossing Doctor Davies and also trying to kill Gary. Now, the team begins their promised weekly get-togethers, some secrets come out, and weirdness happens. The first week goes pretty well, everyone but Davies makes it, and they all seem to have a good time. The absent doctor is on a mission of his own, and trying to keep his new friends out of it. Gideon is off on her own with Evil Gideon, carrying out missions she doesn’t believe in, but at least finally able to wear the “fun costumes.”

The team gets together for their big dinner, and we learn some of Sara and Ava’s plans, and then Sara makes a disturbing discovery that she ignores. Having survived his unexpected trip through the Temporal Zone, Gary finds himself way in the past, and his way back to the others isn’t going to work out real well. The team gets together for another dinner and Gary finally manages to make it, although he’s not as pleasant to be around as he was earlier. He fills the team in some things they’ve been unaware of, and they start to figure out how bad things are. Off on his own, Davies tries to do his own mission, and things work improbably against him in a way that seems a bit familiar. The team figures out what’s happened, and agree they need to take action.

Sara begins prepping for their next, and possibly last, mission, and then gets some really disturbing news from Gary. At least one of Sara’s dreams is going to come true, but not at all the way she thought. Even the former White Canary and assassin has her limits, and she just decides to ignore what she’s learned. Not healthy, but understandable. Thanks to Zari really not liking the idea of giving up the superhero thing, they have a way to get back to World War I and try and save Davies. They find a place to use as a temporary base, and then end up having a reunion, of sorts, with Gideon. Gideon finds out some things that were kept from her, but ends up siding with her evil twin anyway, disappointing and surprising everyone. After Gideon leaves, there’s a hasty discussion and then Astra and Spooner get sent to try and talk some sense into the former AI.

Gideon argues with herself, more or less, and allow herself to be persuaded that she’s on the right course. Gideon gets offered a unique solution to her problems, and it is a lot easier than actually facing things. Spooner and Astra arrive just in time and Spooner’s powers tell her that Gideon needs their help. The rest of the team regroups back in World War I, and Sara gets more news she doesn’t want to hear, and is doing her best to actively ignore. Spooner and Astra find Gideon, have a serious talk with her, and manage to really annoy the Evil Gideon. While Evil Gideon takes action, Sara comes up with a typical, off-beat Legends plan.

Just in case things weren’t surreal enough, we meet the guardian of this particular fixed point, and he’s nothing at all like Thawne. He has a unique dress sense, which actually is more like his long-time best friend in the comics, and his accessories are nice nods to his eventual costumed identity. Mike, as we call him here, has an odd morning routine, and ends up encountering the team making a plea for him to listen to them. As Astra, Spooner, and Gideon confront Evil Gideon and we see a really cool spell effect from Astra, Mike decides he’s intrigued enough to talk with the Legends. He starts off feeding their egos when the team discovers he knows who all of them are. After an intense discussion and a bitter realization from Mike, they all agree on a plan to try and save Alun (I’m guessing that’s a Welsh spelling) but still preserve the timeline and the fixed point.

A desperate Gideon comes up with a plan to stop her counterpart, and does something risky. It doesn’t work how she expected, and only with some close teamwork do they manage to avoid utter disaster, but finally end up ahead of the game for once. There’s a very short-lived happy reunion, and then there is unexpected betrayal, their deadline gets moved up, and things are looking grim. Sara really starts losing it, although she does have a decent excuse. With the original plan out the window now, Nate steps up to play hero and does some dramatic things. However, there’s a steep price to pay. The science of this scene is wrong, the comic book science is even stressed, and all this was an excuse to go with something that occurred off-camera in the real world.

In the aftermath of the heroics, Nate goes ahead and does something he’d decided on a while ago, and Zari gives up something important to her to help him. The team is at a loss for what to do next, and no one seems to think of using the magic keys to give them at least a temporary escape. But the Waverider suddenly arrives, and they all get aboard, home sweet home at last. But, as it turns out, there is more betrayal ahead, Mike’s codename comes out for those that didn’t know it yet, and the team is left on a hell of a cliffhanger. This is even worse since we don’t know if they’re coming back or not. I hope they are.

What I liked: The interplay between the characters worked smoothly and well. The actors, and characters for that matter, have gotten to know each other really well, and the emotional scenes played nicely. I’m hoping this was the last of Evil Gideon and Robo-Legends. Sara’s breakdown was fun to watch and I felt for her. Mike is a character I’ve often enjoyed in the comics, so it’ll be interesting to see where they go with him, if they get a chance.

What I didn’t: I really don’t like that they don’t know if they’re getting another season. I’m not happy about what happened to Nate, and it doesn’t really make sense. They seem to be on a push to depower all the Legends, which I guess could be a cost-cutting measure if they do come back. At this point, the only visually flashy power left is Astra, so I’d be nervous if I were her.

There’s just too much left up in the air for this show right now, and I’m hoping we hear something soon. If not, I hope some of the characters at least manage to turn up elsewhere in the Arrowverse. I’ll give this episode a 3.5 out of 5, the season a 3 out of 5, and I hope to be reporting good news on the fate of the show soon.

Good luck, Legends. I’m rooting for you.

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