A long-running tradition in comics is screwing with the hero’s powers. That comes up in this episode, which you can probably tell from the title. “Run, Iris, Run” is another take on this convention, and a switch from the oft repeated instruction to Barry.
Flash takes something of a break from the Thinker this week to deal with an entirely different threat in “Enter Flashtime.” It’s a better done story than many of them have been lately and it shows some interesting ideas.
A disclaimer: I usually try to make my reviews fairly spoiler free. That won’t be the case with this one. Be warned.
The Flash is in for a bad night as we get to see several characters’ “True Colors.” Last episode ended with Barry being captured after Wolfe learned his secret. Now, he’s up for sale, along with several other familiar faces, to Amunet the Blacksmith, played delightfully insanely by the returning Katie Sackhoff.
It’s become a given on most of the CW shows that a scene showing a normal domestic event is going to go strange at best, bad at worst. When “Honey, I Shrunk Team Flash,” opens with Joe trying to figure out how to build a crib, you just know something’s going to happen.
With Barry in jail and Kid-Flash “finding himself” in Blue Valley, Central City is running low on superhuman defenders.
After the winter break, The Flash returns with “The Trial of the Flash.” Flash has been one of my favorite of the hero shows, and I was really looking forward to seeing how they resolved the big cliffhanger. I hate to say it, but as a fan of the show, a comic book fan, and someone with decent knowledge about the criminal justice system, I was disappointed on all fronts.