After the attack on her club last issue, Vampy needs to pick up the pieces and figure out where her enemies are coming from. She also has a lot of questions about her mysterious ally, Rassendyll. She doesn’t get all the answers she wants, but the two of them do get a lot more intimate with each other.
As that’s going on, Kurtz, one of the more influential of her enemies, is holding a rally to consolidate his power as he runs for Lord Mayor. Vampy dissuades Rassendyll from helping her in a strong, but effective, way, and then goes off by herself to hunt her foes. It looks as if she may have bitten off a bit more than she could chew this time out. The issue ends with Vampirella alone and in a bad situation.
Plot: The threads are coming together nicely. The villains are confident, but they seem to have reason to be. I like the developments with Vampy and Rassendyll. I’ll give the plot a 3.5 out of 5.
Art: All of the Legenderry books have had great art. I particularly liked the gyrocopter in this issue, and Vampy’s assault on the Council’s headquarters. I’ll give the art a 3.5 out of 5.
Positives: Vampirella is a very strong woman who knows what she wants, and goes after it. That takes a few interesting directions here, but it all works. I like how she avoided the hero/sidekick “You stay here,” debate that gets done in so many stories.
Negatives: The bad guys are melodramatic, but I suppose it’s appropriate for the era, and some of the characters even comment on it. Vampy is a bit headstrong and overconfident here, but that happens to a lot of heroes.
I’ve been having a lot of fun with the Legenderry books. It’ll be interesting to see how she gets herself out of this one. I suspect the last minute arrival of some allies may be a part of it.
Legenderry: Vampirella #4
Writer: David Avallone
Artist: David Cabrera
Colorist: Robby Bevard
Letterer: Dave Lanphear
Cover: Sergio Davila and Ivan Nunes


