Last issue ended with a few surprises. The nearly indestructible foes Red has been fighting come from the same source as her new ally. Here’s a clue, her new partner in adventuring is the Bride of Frankenstein. The Bride fits in nicely in the steampunk world. Frankenstein does, too, for that matter.
The Bride is hunting Frankenstein, and her quest intersects with Red’s recent involvement nicely. They end up in a sea chase after the evil doctor’s strange new craft trashes most of the port. After a lot of action, there’s another surprise at the end. I won’t say who gets drawn in next, but I will say that A) the cover has nothing to do with the story and B) it’s getting like the story is going to be the League of Steampunk Gentlemen.
Plot: This is just high action fun. There aren’t any huge grim subplots going on, it’s a hero going after a bad guy. If they are going to keep adding different literary figures each issue, this could get to be a really interesting tale. I’ll say 3.5 out of 5 for plot.
Art: The art here is great. The closeups on Red are especially fun. Red has a smirking sense of fun that keeps coming through in her expressions. I’ll say 4 out of 5 for the art. I’m not nuts about the look they gave the Bride, but I won’t hold that against them much.
Positives: It’s fun. Really, what else do I need to say? Good action, great art, and some nice little spins to include steampunk gadgets. Red makes a great steampunk sorta pirate.
Negatives: The only thing that leaps to mind is the goofy look for the Bride that I mentioned earlier.
This was a lot of fun, and I’m being pleasantly surprised by it. More of Steam-Pirate Red!
Legenderry: Red Sonja #2
Writer: Marc Andreyko
Colorist: Impacto Studios
Letterer: Dave Lanphear
Cover: Sergio Davila and Ivan Nunes