Swamp Thing: Long Walk Home
One of the things I really enjoy about DC Comics’ various video adaptations is their sense of history. They are, as a rule, very good about acknowledging what came before.
One of the things I really enjoy about DC Comics’ various video adaptations is their sense of history. They are, as a rule, very good about acknowledging what came before.
The darkness is gathering around Marias, and the new champion is still trying to figure out what he can do. Last time, there were some surprising revelations, and a few of the ones that had been presented as good guys seem a lot more questionable now.
There’s a strange darkness lurking in the swamps and woods outside Marias. It’s been hinted at by Swamp Thing and Madame Xanadu, and prepared for by the enigmatic Phantom Stranger, but we know very little about it.
I’ve been enjoying this series for a few different reasons, from what I find to be decent writing to some interesting twists on the main characters to adding a few I never thought I’d see in live action (Blue Devil, Madame Xanadu).
The first and only season of Swamp Thing is progressing well, and I’m getting increasingly intrigued by some of the subplots. The cast is good, the stories are making sense so far, and the effects are good.
The small swamp town of Marias can’t catch a break, and nothing is getting any better. The disease is still out of control, the CDC hasn’t pulled a miracle out of their bag of tricks, and there are strange things happening in the swamps.
One thing I’ve noticed with Swamp Thing so far, and many scenes in Titans, is that they are very dark. I don’t mean thematically, although there is a lot of that. I mean at times, it’s hard to actually see what’s going on, like some of the much-complained about night battles on the last season of Game of Thrones.